Warcraft
It’s not often that I’m inspired to write a review of a film
that by all standard and objective metrics of measurement, can be considered a
‘bad movie’. In this case, my drive to
write the review comes from my intense connection with and dare I call it
‘love’ for the source material itself. And in most cases, I’ll admit, I think
this is one of the most dangerous positions from which to assess the quality of
a film. Very rarely does a film adaption live up to the unjustly high
expectations that fan boys place on them.
It’s for this reason that I entered the cinema with, what I
believed to be a very open, unassuming frame of mind regarding what to expect from
Warcraft, a film adaptation of one of the most iconic strategy PC games ever
created. Sadly, even with my open minded approach to what I was about to experience,
I have to admit, Warcraft was a massive disappointment that is unlikely to
satisfy fantasy film lovers or fans of the original game series.
The first and most painstakingly obvious issue with Warcraft
is the negative impact of an extreme degree of post-production editing. Most
(if not almost all) scenes of the film feel like they were cut short by a
considerable amount more than what was originally planned or expected (possibly
to try and get the final film down to a specific runtime), resulting in a
constant feeling that every scene in the movie has been rushed. Not only does
this lead to a muddled up plotline (many motivations and plot mechanisms feel
poorly contextualised), but even more damagingly, leads to a apparent lack of
character development and ultimately, a group of characters that you don’t care
much for.
This became most apparent to me when I realised I had
experiences no sense of emotional significance during a scene that I presume
was attended to be one of the film’s most moving. This bland and uninvolving quality
to the film is by far the most frustrating and disappointing aspect thereof, as
when I look back at the Warcraft gaming series itself, the games’ distinctive personality
and atmosphere are one of the series’ greatest accomplishments. Sure, director
Duncan Jones (best known for directing ‘Moon’ and also being David Bowie’s
offspring) might have not intended on creating a film with an immense of amount
of depth and substance (the Warcraft games don’t have the most profound story
anyways), but this didn’t have to be at the expense of the film’s heart and
conviction.
Something that amplifies the film’s overarching issues even
more are some painful casting, dialogue and acting issues. Most of the film’s
characters come over as so stereotypical in their personalities and approach that
you sometimes wonder if some of them weren’t meant to function as ironic
commentary on the fantasy film genre. From the sickly righteous, but ignorant
king to the awkwardly insecure young mage figure – Warcraft’s cast doesn’t do
much to elevate the film above the clichés of its genre.
"From the sickly righteous, but ignorant king to the awkwardly insecure young mage figure – Warcraft’s cast doesn’t do much to elevate the film above the clichés of its genre."
But it’s not all doom and gloom, humans. On the bright side,
Warcraft boasts some amazing CGI and action sequences that complements a
generous helping of cinema popcorn. For fans of the game series itself, the
film contains a deliberate sprinkling of fanfare and nostalgic nods to the
source material that you’re sure to appreciate. The film’s score is also aptly
anthemic, helping to lend some much needed drama to some of the film’s bigger
moments.
Considering the heritage and potential that the source
material offered for creating an epic and immersive fantasy experience, it’s
impossible to ignore the magnitude of the missed opportunity that Warcraft the
film represents. And to make things
worse, I’m not even confident in labelling Warcraft as an ‘average’ film. If
the Narnia series of films represent the average quality of the fantasy film
standard, then I’m afraid that Warcraft is far below the standards of what
we’ve come to expect from the genre. To be completely frank, Warcraft actually
manages to put the genre back a few years to a time before Peter Jackson’s Lord
of the Rings trilogy. It’s my sincere hope that Blizzard learns from the
failure that is Warcraft and uses it as a case study of how not to approach
their next cinematic outing.
Lowlight: The
film includes (in my opinion) one of the most painful, derivative and cheap ‘my family has died and now I need to
go get drunk to illustrate to the audience that I am grieving’ scenes that I
have ever witnessed in a film. Luckily,
due to the film’s baffling degree of editing, the scene isn’t long enough to
cause any permanent mental damage.
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